You might feel pressured by friends or the player base to buy the season pass, time-limited battle pass, or an upcoming DLC pack. This is trickier with multiplayer games, where everything is much more in-the-moment. With single-player games, if you're keen to get all the content, wait for the inevitable "GOTY edition", "Complete Edition", or similar, which should include the base game and all the DLC content, aside from maybe a handful of exclusive items. With both the base game and DLC, you should wait to see how it is before taking the plunge, only pre-ordering if you have faith in the developers and publishers. This is even worse when a game that includes day one DLC is lacking content and filled with bugs and performance issues. While developing a game must be a complex and chaotic process and day one DLC could be content that a team has worked overtime to create, it can often feel you're missing the complete experience for a game you've paid full price for. This can feel like content that's artificially delayed and, again, locked behind a paywall. The same goes for completed DLC that's already announced before-yet released after-a game's launch. The glaring issue with this is if the developers completed this content before the game's launch, then why isn't it included in the base game?ĭay one DLC doesn't feel like extra content, but more content that was initially in the base game, then subsequently locked behind a paywall because money. Though a season pass can grant you access to future DLC (a problem we'll get back to later), it also allows you access to current DLC and DLC that comes during a game's launch, also called "day one DLC". This point applies mainly to season passes, which you can usually pre-order alongside a game. You're Supporting Developers and Publishers Locking Content Behind a Paywall
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